Tag: 3dmodeling

In Houdini, I usually assign color to primitives (though Houdini defaults to assigning it to “points”




Timelapse of modeling low poly pirate ship in 3d using Houdini, Zbrush, Substance Painter, RizomUV and Redshift


If you ever wondered why during polymodeling in zbrush you keep selecting several polygroups by CTRL+Shift clicking on only one







I wanted to try Blender for a long time. And came across a series of tutorials from YouTube channel Blender 3d